Emotional Intelligence Games
Emotional Intelligence refers to the ability to identify, evaluate, control, and express emotions, and to also recognize and effectively respond to the emotional states of other people. Studies have shown that emotional intelligence is a greater predictor of success in life than high IQ alone. Emotional Intelligence can come more naturally to some people than others, but steps can be taken to develop this crucial skill. I've listed 8 games to help you get started building the foundational skills needed to develop your child's emotional intelligence. You can click on the pictures to learn more about each game.
The Talking, Feeling, and Doing game includes a variety of questions about different topics to help parents get to know a child's thought process and psychodynamics, which can then help direct towards meaningful discussions. Ages 4 and up.
In Q's Race to the Top, kids practice social skills and better behavior with questions designed to promote feeling identification, communication, manners, creative thinking, balance and coordination. Ages 3 and up.
Moogy is a fun character who puts labels on emotions and helps children explore why someone may be feeling sad, happy or frustrated. Ages 3 and up.
In What Should You Do - A Game of Consequence, players face everyday dilemmas--and learn that there are consequences for every choice. Kids win the game by making good choices. Ages 5-11.
Snoots Toots is a game in which kids role-play their way through a variety of situations requiring manners and empathy. Ages 6-12.
My Feelings is s a fun, family-friendly board game that helps kids understand and express their feelings, and to cope with them in socially appropriate ways.
The Helping, Sharing, and Caring Game focuses on a broad concept of social-emotional skills including: self-esteem, manners, safety, ethics, values, health, consideration for others, interpersonal relations, the value of learning, sympathy, empathy, and competence. Ages 4-11.
These flash cards help children recognize emotional dynamics in a variety of situations by using friendly illustrations. Questions are printed on the back of each card to prompt discussions on what is happening and how the characters are feeling. Ages 3 and up.